Gloves of the Frugal Healer


Aura faint conjuration; CL 5th
Slot hands; Price 8,000 gp; Weight —
These dark blue embroidered gloves feel slightly warm to the touch. The silver embroidery gives off a faint white glow when the gloves of the frugal healer are activated.

Whenever the wearer provides or receives magical healing by touch, any excess points not used in the healing are stored in the gloves. A maximum of 24 points of positive energy can be stored this way. At daybreak the stored energy dissipates from the gloves leaving them empty.

As a standard action the stored energy can be released to heal the wearer or someone else by 1D6 hit points for every 6 points stored in the gloves. Alternatively as a swift action the stored energy can be used to charge a held weapon with positive energy. This charge dissipates after one minute has passed. On the next attack that hits, the weapon deals 1D6 points of extra damage to the undead for every 6 points stored in the gloves. This effect does not stack with other similar effects. Both of these actions drain the gloves of all stored energy.

If the wearer is reduced to negative hit points but is not killed, she can try to activate the gloves as an immediate action by succeeding in a DC 10 Will save. She takes penalty to this roll equal to her negative hit point total.
Requirements Craft Wondrous Item, symbol of healing; Cost 4,000 gp

Gloves of the Frugal Healer

The Carrion Crown MichaelKnight