The Carrion Crown
1. Hit Points – When leveling up your character you will have 2 choices on how obtain your hit points totals for that new level. You can either chose to role the dice at the end of the session or start when you gained the level and take the number rolled. Or you may chose to take average of your classed rolled dice 1+4(con mod)=10 Hit points. The reason I am doing this is because in Pathfinder monsters are created using the rule of average +1 for hit points, so it balances things out more and prevents me from adding extra to the monster to make it stand a chance in a fight.
2. Bonus Awards – These will come in two different variations depending on what you do to earn it. First of if you add anything to the site such as a journal entry, a new haunted location, item or what not then you will earn a 1 percent bonus applied to the whole groups Experience Point Gain at the end of the next session. This is cumulative for players as well so if all five add a journal entry then you would get a 5 percent bonus.
If you bring something for the group in the form of a physical nature, snacks, drinks, pizza or what not then the group will gain a Gold Piece award added to the total of treasure found. This will be set off the average group level (Page 399 Core rule book). For example is that Dan has provided chips for people to eat so the group as a whole will earn a lump sum of 270 gp added to what ever you find that session.
3. Knowledge checks – This is very important to the game as a whole I think to keep that level of tension up for characters. Most of you have never encountered a zombie or a skeleton (at leas not a walking one) so you won’t know much about them. Hence knowledge roles will be needed to learn about then and more so in Ustlav where the very nature of the place can alter the undead. So for example DR’s may change on undead and with out the knowledge you may not know. A example is that a skeleton who died in a marsh has soggy bones so crushing weapons are not as effective and with a proper role you may figure that out.
4. Character Sheets and Campaign Notes – To prevent lost of sheets or people needing to reprint them I would like to bring a lock box that at the end of each session everything goes into that way next game it is all in one place and no has to worry. When you level up you take your sheets home and bring new ones next game to be left in the box.
5. Spoils of War – In hopes of preventing unintentional loot hogging or people feeling left out I am adding a new pathfinder rule idea that we will try out. It is from the Pathfinder society and we can discuss how people feel about the idea and if they want to keep it or not.Instead of dividing treasure among your fellow party members, every pathfinder has access to any piece of loot available in a scenario. Every Spoils of War sheet lists all the loot that can be found during the scenario with the exception of minor items available to every pathfinder character. After the scenario, the GM checks which items you and your fellow pathfinders discovered, and each of these items immediately becomes available for purchase by all party members. Items not discovered in play are blacked out or lined out by the GM. In addition, every player who completes a scenario receives a set amount of gold for the scenario that she may spend to acquire items (from either the Spoils of War sheet, core rulebook, or other resources approved by the GM).
For example, if the evil hellknight you defeated at the end of the scenario is wielding a +1 frost long sword, the sword will appear on that scenario’s Spoils of War sheet. Every PC who wishes to do so has the opportunity to acquire that +1 frost Long sword. If two players in the scenario want it, they can both purchase their own sword, from their own sheets. This system, while not necessarily realistic, ensures that all players have a fair and equitable chance to acquire the items that best suit their characters’ specific needs.
NOTE: You may use any item that you find during the scenario free until the end of the scenario, but you must purchase the item when the scenario is over in order for your character to be able to continue to use the item. This rule is most applicable to consumables such as potions, scrolls, and so on, but also applies to weapons, magic items, and so on.
The GM must be present in order for you to purchase items, so you may only purchase items during or after a scenario. At the completion of each encounter during a scenario, your GM will award each player a set amount of gold that reflects the player’s share of the potential loot (though not all encounters will have treasure rewards). This gold piece total can fluctuate depending on what you accomplished and how you accomplished it. We assume that you have enough bags, backpacks, or muscle to haul around the loot you find or, in the case of an urban scenario, immediate access to markets and bazaars where you can sell goods. If during a scenario, you find the +1 frost long sword from the example above and decide to use it until the end of the adventure, but then you get disarmed or it is sundered, you are still able to buy that item off the spoils of war sheet at the end of the scenario. While this system is not entirely realistic, it removes an incredible time sink from the play process (Processing gear) and helps keep the scenario on track, on time, and moving quickly.
Some items may be so valuable that the gold you receive in one scenario is insufficient to purchase it. If you are unable to purchase a valuable item immediately, you can save up your gold and purchase it during or after another scenario. Every Item listed on your spoils of war sheet is considered always available for purchase for you, regardless of whether it is on your first Spoils of War sheet or you last sheet. The only exceptions are items that have a purchase limit. You may never purchase more of that item throughout the life of your character than the number amount listed on the spoils of war sheet. For the purpose of this game each item has a purchase limit of what is listed on the sheet. So a single Long sword +1 can only be purchased once off the Spoils of war sheet and will be crossed off by the GM upon purchase.
PC’s can always buy weapons and equipment off their Spoils of War sheets and the approved equipment lists for their size so long as their size is small or medium. This if a Spoils of War sheet offers a small pc the opportunity to purchase a +1 frost long sword, she can always buy the +1 frost long word at size small. Items found while playing in the scenario, however, are the size they are when they are found. The size can only be adjusted up or down after the scenario is over, while the PCs are buying new gear. PCs purchasing equipment at sizes other than small and medium must adjust the prices per the existing weapon size rules (Core Rulebook, 144).
The party finds a suit of leather armor +1. And 3 players can use that armor in the game, and the suit is an upgrade for all 3. At the completion of the scenario each player can choose to purchase the +1 leather armor from their Spoils of War sheet. If they have the money to buy it as soon as the scenario is over they can buy the armor, if they do not have the money they will have to wait until they do have the expendable gold. No player is excluded from buying the item based on who has purchased it first.
Joe the barbarian is attacking a knight in full plate with sunder. He manages to hit and destroy the armor the knight had. At the end of the scenario that armor is listed on the Spoils of war sheet and can be bought by anyone that needs it instead of the armor just being destroyed by the sunder.
In the scenario Joe finds a potion of restoration, and decides to drink it during the game, as he has a lot of str damage. At the completion of the adventure one potion of restoration is added to each person’s sheet for purchase..